Fundex Games Games RAGE User Manual

GAME INSTRUCTIONS  
NUMBER OF PLAYERS: 2 to 8  
AGES: 8+  
EQUIPMENT: One RAGE deck of 110 cards as follows – 6 colored sets of 16 cards  
(numbered 0 to 15 – red, green, purple, orange, yellow and blue), and 16 Action  
cards (2 Wild Rage, 4 Change Rage, 4 Out Rage, 2 Bonus Rage and 2 Mad Rage).  
OBJECT: Be the player with the highest score by accurately bidding on the  
number of tricks you will win per round.  
SETUP: Choose a player to be scorekeeper and write the names of the players  
along the top of the score sheet (see attached score sheet). Choose someone to  
be the first dealer.Then the cards are shuffled and 10 cards are dealt to each  
player. After each round, the player on the dealer’s left becomes the new dealer.  
DEAL: In the first round, each player is dealt ten cards.With each card, a player  
could win a trick. In the second round, each player is dealt nine cards. In the third  
round, each player is dealt eight cards, then seven cards, etc., until the tenth and  
final round when each player receives only one card.  
After the deal, the remaining cards are placed face down in the middle of the table  
to form the Trump Pile.The top card from this stack is turned over and placed on  
top of the pile.This card determines the trump color for the current round. If an  
Action Card is turned over, continue to turn over cards until a colored card is  
revealed.  
BIDDING: After the players have sorted their cards by color and value, each player  
considers how many tricks they plan to win this round ranging from zero to the total  
number of cards in hand. Bidding begins with the player to the dealer’s left. Each  
player states aloud their bid.The score keeper writes the bids on the score sheet.  
1
 
RULES FOR USING ACTION CARDS: A player may ONLY play an Action card if  
they cannot follow suit or they are leading. Action cards do not belong to any of  
the six suit colors.  
+5  
• BONUS RAGE: The winner of the trick which includes this Action card  
has five points added to their score at the end of the round.  
bonus  
rage  
+ 5  
-5  
• MAD RAGE: The winner of the trick which includes this Action card  
has five points subtracted from their score at the end of the round.  
mad  
rage  
- 5  
• OUT RAGE: When this card is played, the trump card on the trump  
pile is turned face down.There is no trump for this trick or the rest  
of this round! Any trump cards played in the trick are counted as  
normal color cards.The player who played the highest card of the  
color that led the trick wins the trick. Future tricks are played  
without a trump color until a Change Rage card is played.  
out  
rage  
!
• CHANGE RAGE: When this card is played, the player immediately  
searches the Trump Pile and places a new color card of their choice  
as the trump color on top of the trump pile.The new color must be  
a different color than the previous trump.The new card determines  
the trump color for this and any further tricks.The previous trump  
color is no longer valid for this trick.  
crhaagngee  
!
W
WILD RAGE: When the Wild Rage is played, the player must announce  
what color it will be.The selected color may be the trump color.Wild  
Rage is considered to be the highest value of the color it is called out to  
be. If both Wild Rages are played in a single trick and are called the same  
color, the second Wild Rage is considered to be of a lower value than the  
first.  
wild  
rage  
W
3
 
EXAMPLE OF PLAY:  
5
12  
0
10  
15  
2
15  
+5  
7
W
!
5 12 0 10 15 2  
bonus  
rage  
wild  
change out  
2
2
15  
7
rage  
rage rage  
1
+
7
W
!
Trump  
Player A’s hand  
Player B’s hand  
Player C’s hand  
In round seven, Player C deals only four cards to all players. Each player reviews  
their cards to predict the number of tricks they hope to win. Player A announces  
that they will win two tricks. Player B believes that they will win two tricks. Finally,  
Player C claims to win one. Player A, who is to the left of the dealer, leads.  
Trick One:  
15  
Player A chooses to lead with a Blue 15. Player B does not have  
any blue cards, so may play any card from their hand. Player B  
chooses to play the Yellow 0 (the trump suit). Currently, Player B  
is winning the trick with the trump card. Player C plays a Blue 2  
because he must follow suit of the leading card (the Blue 15).  
The trick is now complete and Player B wins (Player B’s yellow 0  
may be a low value card, but because it is a trump card it still  
beats the other cards played). Since Player B won the trick, they  
get to lead (start) the next trick.  
0
15  
Player  
B
2
Player  
A
0
Player  
C
2
2
Trick Two:  
10  
Player B leads this trick with a Green 10. Player C doesn’t have  
any Green cards and may play any card from their hand. Player  
C plays the Change Rage card. At which point, Player C searches  
through the Trump Pile and places a Red card on top of the  
Trump Pile as the new trump suit. Player A has to follow with  
the Green 12 (matching the suit that led). Having the highest  
value card of the suit that was led, Player A wins this trick.  
12  
!
10  
12  
crhaa
Player  
B
Player  
12  
C
1
Player  
A
12  
New  
1
Trump  
Suit  
4
 
ou  
           
5
t
Trick Three:  
+5  
Player A leads the third trick with the Bonus Rage card. Seeing  
as that the trick was led with an Action card, Player B can play  
any card from their hand. This will determine the lead color for  
this trick.They play the Orange 7, which is currently winning  
the trick. Player C trumps the Orange 7 with a Red 15. Player C  
wins the trick and will lead the final trick. Player C will note that  
they received a Bonus Rage card for winning this trick.  
bo7us  
ra
15  
7
Player  
C
Player  
B
15  
1
Trick Four:  
Player C leads with their last card, an Out Rage Action card.  
Immediately, the red trump card is turned over to indicate that  
there is no trump for the rest of the round. Player A lays down  
the Yellow 5 card. Player B follows up with a Wild Rage card.  
Noting that there is not a trump color any more, Player B  
declares that the Wild Rage card is of the same color that was  
led, yellow, and wins the final trick. (Recall that the Wild Rage is  
considered to be the highest value of the color it is called out  
to be).  
ra
W
5
wild  
Player  
A
rage  
W
Player  
B
With all of the cards played, the round is now complete.The players count up the  
numbers of tricks they won: Player A won one trick, Player B won two tricks and  
Player C won one trick (a trick that included a Bonus Rage card which will give  
Player C a five point bonus).  
SCORING: After all tricks in the round are completed (the players no longer have  
cards in their hand), the round is scored. Each player receives points as listed  
below:  
+1 point for each trick won.  
+5 points for each Bonus Rage Action card in the tricks won.  
-5 points for each Mad Rage Action card in the tricks won.  
+10 points for correctly predicting the exact number of tricks they would win.  
Exception: Only +5 points for correctly predicting that they would win zero tricks.  
+0 points for failing to correctly predict the number of tricks they would win.  
The total number of points is recorded on the score sheet.  
 
5
EXAMPLE OF SCORING:  
Using the example of play as noted previously, Player A did not accurately bid and  
only took one of the two tricks they had hoped to win (+0).They do not get any  
points for bidding, but they do get one point for the single trick they won.This  
makes their score for the round one point (0 + 1 = 1). Player B did take the number  
of tricks that they predicted they would (+10). For winning two tricks, they receive  
two more points.Therefore, Player B gets twelve points for the round (10 + 2 = 12).  
Player C accurately bid one trick (+10).They also receive one point for the single  
trick they won. In that trick, there was the Bonus Rage Action card, an extra 5 point  
bonus. For this round, Player C scored sixteen points (10 + 1 + 5 = 16).  
WINNING: The game ends after ten rounds.The final round is scored.The player  
with the highest score is the winner. In the case of a tie, the player who had the  
most rounds in which they bid correctly is the winner.  
SCORE SHEET EXPLAINED:  
Running  
score total  
Bid prediction  
Tricks won this round  
Number of cards  
each player is dealt  
in the round.  
4
Bonus Rage or  
Mad Rage value  
VARIANTS  
• ACTION CARD VARIANT: A player may play an Action card even if they have a  
card in their hand that follows suit.  
• Each player writes their bid on a piece of paper.The bids are only disclosed after  
the last trick of the round is taken.Therefore, it is unclear during the round how  
many tricks each player would like to win.  
If a player wins all the tricks in a round, they receive two points for each trick  
taken, instead of only one.This does not count in the last round where there is  
only one trick.  
©2006 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242  
MADE IN USA  
Questions or comments? Write to us at the address above, call 1.800.486.9787 or  
In an effort to continually improve our products, items may vary from those shown.  
ITEM: 8280  
 
6
PLAYERS  
9
8
7
6
5
4
3
2
1
TOTAL  
 
Permission granted to photocopy this score sheet.  

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